CVJun 12, 2025

PointGS: Point Attention-Aware Sparse View Synthesis with Gaussian Splatting

arXiv:2506.10335v11 citationsh-index: 1
Originality Incremental advance
AI Analysis

This addresses the limitation of 3DGS requiring many views for high-quality rendering, enabling real-time synthesis from sparse inputs, though it is incremental as it builds on existing 3DGS techniques.

The paper tackles the problem of 3D Gaussian splatting overfitting with sparse input views by proposing a point-wise feature-aware framework, achieving competitive performance under few-shot settings compared to state-of-the-art methods.

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require a large number of calibrated views to generate a consistent and complete scene representation. When input views are limited, 3DGS tends to overfit the training views, leading to noticeable degradation in rendering quality. To address this limitation, we propose a Point-wise Feature-Aware Gaussian Splatting framework that enables real-time, high-quality rendering from sparse training views. Specifically, we first employ the latest stereo foundation model to estimate accurate camera poses and reconstruct a dense point cloud for Gaussian initialization. We then encode the colour attributes of each 3D Gaussian by sampling and aggregating multiscale 2D appearance features from sparse inputs. To enhance point-wise appearance representation, we design a point interaction network based on a self-attention mechanism, allowing each Gaussian point to interact with its nearest neighbors. These enriched features are subsequently decoded into Gaussian parameters through two lightweight multi-layer perceptrons (MLPs) for final rendering. Extensive experiments on diverse benchmarks demonstrate that our method significantly outperforms NeRF-based approaches and achieves competitive performance under few-shot settings compared to the state-of-the-art 3DGS methods.

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