Reward-Agnostic Prompt Optimization for Text-to-Image Diffusion Models
This addresses the need for flexible prompt optimization in text-to-image generation, though it is incremental as it builds on existing test-time search methods.
The paper tackles the problem of improving user prompts for text-to-image diffusion models by introducing RATTPO, a reward-agnostic test-time optimization method that works across various reward scenarios without modification, achieving 4.8 times faster search efficiency than baselines and comparable performance to learning-based methods.
We investigate a general approach for improving user prompts in text-to-image (T2I) diffusion models by finding prompts that maximize a reward function specified at test-time. Although diverse reward models are used for evaluating image generation, existing automated prompt engineering methods typically target specific reward configurations. Consequently, these specialized designs exhibit suboptimal performance when applied to new prompt engineering scenarios involving different reward models. To address this limitation, we introduce RATTPO (Reward-Agnostic Test-Time Prompt Optimization), a flexible test-time optimization method applicable across various reward scenarios without modification. RATTPO iteratively searches for optimized prompts by querying large language models (LLMs) \textit{without} requiring reward-specific task descriptions. Instead, it uses the optimization trajectory and a novel reward-aware feedback signal (termed a "hint") as context. Empirical results demonstrate the versatility of RATTPO, effectively enhancing user prompts across diverse reward setups that assess various generation aspects, such as aesthetics, general human preference, or spatial relationships between objects. RATTPO surpasses other test-time search baselines in search efficiency, running 4.8 times faster than naive reward-agnostic test-time search baseline on average. Furthermore, with sufficient inference budget, it can achieve comparable performance to learning-based baselines that require reward-specific fine-tuning. The code is available at https://github.com/seminkim/RATTPO.