CVJun 20, 2025

Assembler: Scalable 3D Part Assembly via Anchor Point Diffusion

arXiv:2506.17074v19 citationsh-index: 9SIGGRAPH Asia
Originality Highly original
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This addresses the challenge of scalable and generalizable 3D part assembly for applications like interactive design, moving beyond category-specific methods to handle diverse objects.

The paper tackles the problem of 3D part assembly by proposing Assembler, a framework that reconstructs complete objects from part meshes and a reference image using diffusion models and anchor point clouds, achieving state-of-the-art performance on PartNet and enabling high-quality assembly for complex, real-world objects.

We present Assembler, a scalable and generalizable framework for 3D part assembly that reconstructs complete objects from input part meshes and a reference image. Unlike prior approaches that mostly rely on deterministic part pose prediction and category-specific training, Assembler is designed to handle diverse, in-the-wild objects with varying part counts, geometries, and structures. It addresses the core challenges of scaling to general 3D part assembly through innovations in task formulation, representation, and data. First, Assembler casts part assembly as a generative problem and employs diffusion models to sample plausible configurations, effectively capturing ambiguities arising from symmetry, repeated parts, and multiple valid assemblies. Second, we introduce a novel shape-centric representation based on sparse anchor point clouds, enabling scalable generation in Euclidean space rather than SE(3) pose prediction. Third, we construct a large-scale dataset of over 320K diverse part-object assemblies using a synthesis and filtering pipeline built on existing 3D shape repositories. Assembler achieves state-of-the-art performance on PartNet and is the first to demonstrate high-quality assembly for complex, real-world objects. Based on Assembler, we further introduce an interesting part-aware 3D modeling system that generates high-resolution, editable objects from images, demonstrating potential for interactive and compositional design. Project page: https://assembler3d.github.io

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