Two Sonification Methods for the MindCube
This work addresses emotion regulation for users of interactive devices, but it appears incremental as it builds on existing MindCube technology without major breakthroughs.
The paper tackles the problem of using the MindCube device for emotion regulation through music by presenting two sonification mappings, one with generative AI that infuses meaning in a latent space and allows navigation with an external controller, but no concrete results or numbers are provided.
In this work, we explore the musical interface potential of the MindCube, an interactive device designed to study emotions. Embedding diverse sensors and input devices, this interface resembles a fidget cube toy commonly used to help users relieve their stress and anxiety. As such, it is a particularly well-suited controller for musical systems that aim to help with emotion regulation. In this regard, we present two different mappings for the MindCube, with and without AI. With our generative AI mapping, we propose a way to infuse meaning within a latent space and techniques to navigate through it with an external controller. We discuss our results and propose directions for future work.