LGAIJun 30, 2025

Double Q-learning for Value-based Deep Reinforcement Learning, Revisited

arXiv:2507.00275v12 citationsh-index: 22
Originality Incremental advance
AI Analysis

This addresses a pervasive issue in reinforcement learning for AI agents, though it is incremental as it builds on existing Double Q-learning ideas.

The paper tackles overestimation in value-based deep reinforcement learning by revisiting Double Q-learning and proposing Deep Double Q-learning (DDQL), which reduces overestimation and outperforms Double DQN across 57 Atari 2600 games without extra hyperparameters.

Overestimation is pervasive in reinforcement learning (RL), including in Q-learning, which forms the algorithmic basis for many value-based deep RL algorithms. Double Q-learning is an algorithm introduced to address Q-learning's overestimation by training two Q-functions and using both to de-correlate action-selection and action-evaluation in bootstrap targets. Shortly after Q-learning was adapted to deep RL in the form of deep Q-networks (DQN), Double Q-learning was adapted to deep RL in the form of Double DQN. However, Double DQN only loosely adapts Double Q-learning, forgoing the training of two different Q-functions that bootstrap off one another. In this paper, we study algorithms that adapt this core idea of Double Q-learning for value-based deep RL. We term such algorithms Deep Double Q-learning (DDQL). Our aim is to understand whether DDQL exhibits less overestimation than Double DQN and whether performant instantiations of DDQL exist. We answer both questions affirmatively, demonstrating that DDQL reduces overestimation and outperforms Double DQN in aggregate across 57 Atari 2600 games, without requiring additional hyperparameters. We also study several aspects of DDQL, including its network architecture, replay ratio, and minibatch sampling strategy.

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