AIJul 8, 2025

GTA1: GUI Test-time Scaling Agent

arXiv:2507.05791v578 citationsh-index: 22Has Code
Originality Incremental advance
AI Analysis

This addresses the problem of autonomous GUI task execution for users needing efficient and precise interface interactions, representing an incremental improvement with specific gains.

The paper tackles the challenges of planning and accurate action grounding in GUI agents by introducing GTA1, which uses test-time scaling for action proposal selection and reinforcement learning for improved grounding, achieving state-of-the-art performance on benchmarks.

Graphical user interface (GUI) agents autonomously complete tasks across platforms (\eg, Linux) by sequentially decomposing user instructions into action proposals that iteratively interact with visual elements in the evolving environment. However, two main challenges arise: i) planning (\ie, the action proposal sequence) under expansive action space, where selecting an appropriate plan is non-trivial, as many valid ones may exist; ii) accurately grounding actions in complex and high-resolution interfaces, \ie, precisely interacting with visual targets. This paper investigates the aforementioned challenges with our \textbf{G}UI \textbf{T}est-time Scaling \textbf{A}gent, namely GTA1. First, we conduct test-time scaling to select the most appropriate action proposal: at each step, multiple candidate proposals are sampled and evaluated and selected by a judge model. It trades off computation for better decision quality by concurrent sampling. Second, we propose a model that improves grounding of the selected action proposals to its corresponding visual elements. Our key insight is that reinforcement learning (RL) facilitates grounding through inherent objective alignments, rewarding successful clicks on interface elements. Experimentally, GTA1 achieves state-of-the-art performance on both grounding and agent task execution benchmarks. The code and models are released here.

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