LGAIMAJul 18, 2025

Scalable Submodular Policy Optimization via Pruned Submodularity Graph

arXiv:2507.13834v1h-index: 6
Originality Incremental advance
AI Analysis

This addresses the challenge of optimizing non-additive rewards in RL for applications like path planning, though it appears incremental as it builds on prior work in submodular RL.

The paper tackles the problem of reinforcement learning with submodular reward functions, proposing a pruned submodularity graph approach that yields higher rewards than baseline methods in benchmark experiments.

In Reinforcement Learning (abbreviated as RL), an agent interacts with the environment via a set of possible actions, and a reward is generated from some unknown distribution. The task here is to find an optimal set of actions such that the reward after a certain time step gets maximized. In a traditional setup, the reward function in an RL Problem is considered additive. However, in reality, there exist many problems, including path planning, coverage control, etc., the reward function follows the diminishing return, which can be modeled as a submodular function. In this paper, we study a variant of the RL Problem where the reward function is submodular, and our objective is to find an optimal policy such that this reward function gets maximized. We have proposed a pruned submodularity graph-based approach that provides a provably approximate solution in a feasible computation time. The proposed approach has been analyzed to understand its time and space requirements as well as a performance guarantee. We have experimented with a benchmark agent-environment setup, which has been used for similar previous studies, and the results are reported. From the results, we observe that the policy obtained by our proposed approach leads to more reward than the baseline methods.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes