CVJul 25, 2025

PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups

arXiv:2507.19292v15 citationsh-index: 8
Originality Incremental advance
AI Analysis

This work addresses the problem of customizable motion generation for groups in animation, gaming, and robotics, offering incremental improvements over existing conditional diffusion models.

The paper tackles the challenge of generating realistic group interactions for arbitrary-sized groups by introducing Person-Interaction Noise Optimization (PINO), a training-free framework that decomposes interactions into pairwise components and uses physics-based penalties to avoid artifacts, resulting in visually realistic and physically coherent motions.

Generating realistic group interactions involving multiple characters remains challenging due to increasing complexity as group size expands. While existing conditional diffusion models incrementally generate motions by conditioning on previously generated characters, they rely on single shared prompts, limiting nuanced control and leading to overly simplified interactions. In this paper, we introduce Person-Interaction Noise Optimization (PINO), a novel, training-free framework designed for generating realistic and customizable interactions among groups of arbitrary size. PINO decomposes complex group interactions into semantically relevant pairwise interactions, and leverages pretrained two-person interaction diffusion models to incrementally compose group interactions. To ensure physical plausibility and avoid common artifacts such as overlapping or penetration between characters, PINO employs physics-based penalties during noise optimization. This approach allows precise user control over character orientation, speed, and spatial relationships without additional training. Comprehensive evaluations demonstrate that PINO generates visually realistic, physically coherent, and adaptable multi-person interactions suitable for diverse animation, gaming, and robotics applications.

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