ROAIJul 31, 2025

Scalable Multi-Task Reinforcement Learning for Generalizable Spatial Intelligence in Visuomotor Agents

Peking U
arXiv:2507.23698v14 citationsh-index: 18
Originality Incremental advance
AI Analysis

This addresses the challenge of generalizable spatial intelligence for visuomotor agents, though it appears incremental as it builds on existing RL methods in a simulated environment.

The paper tackles the problem of reinforcement learning (RL) models overfitting specific tasks in visuomotor agents, demonstrating that RL-finetuned agents in Minecraft achieve zero-shot generalization to unseen worlds, boosting interaction success rates by 4× and enabling generalization across diverse environments.

While Reinforcement Learning (RL) has achieved remarkable success in language modeling, its triumph hasn't yet fully translated to visuomotor agents. A primary challenge in RL models is their tendency to overfit specific tasks or environments, thereby hindering the acquisition of generalizable behaviors across diverse settings. This paper provides a preliminary answer to this challenge by demonstrating that RL-finetuned visuomotor agents in Minecraft can achieve zero-shot generalization to unseen worlds. Specifically, we explore RL's potential to enhance generalizable spatial reasoning and interaction capabilities in 3D worlds. To address challenges in multi-task RL representation, we analyze and establish cross-view goal specification as a unified multi-task goal space for visuomotor policies. Furthermore, to overcome the significant bottleneck of manual task design, we propose automated task synthesis within the highly customizable Minecraft environment for large-scale multi-task RL training, and we construct an efficient distributed RL framework to support this. Experimental results show RL significantly boosts interaction success rates by $4\times$ and enables zero-shot generalization of spatial reasoning across diverse environments, including real-world settings. Our findings underscore the immense potential of RL training in 3D simulated environments, especially those amenable to large-scale task generation, for significantly advancing visuomotor agents' spatial reasoning.

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