CVAug 10, 2025

CharacterShot: Controllable and Consistent 4D Character Animation

arXiv:2508.07409v15 citationsh-index: 7Has Code
Originality Highly original
AI Analysis

This addresses the challenge for designers to generate controllable and consistent 4D character animations, representing a novel method for a known bottleneck.

The paper tackles the problem of creating dynamic 3D character animations from a single image and 2D pose sequence, resulting in a framework that outperforms state-of-the-art methods on a new benchmark.

In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference character image and a 2D pose sequence. We begin by pretraining a powerful 2D character animation model based on a cutting-edge DiT-based image-to-video model, which allows for any 2D pose sequnce as controllable signal. We then lift the animation model from 2D to 3D through introducing dual-attention module together with camera prior to generate multi-view videos with spatial-temporal and spatial-view consistency. Finally, we employ a novel neighbor-constrained 4D gaussian splatting optimization on these multi-view videos, resulting in continuous and stable 4D character representations. Moreover, to improve character-centric performance, we construct a large-scale dataset Character4D, containing 13,115 unique characters with diverse appearances and motions, rendered from multiple viewpoints. Extensive experiments on our newly constructed benchmark, CharacterBench, demonstrate that our approach outperforms current state-of-the-art methods. Code, models, and datasets will be publicly available at https://github.com/Jeoyal/CharacterShot.

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