CVAug 13, 2025

A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation

arXiv:2508.09977v218 citationsh-index: 9Has Code
Originality Synthesis-oriented
AI Analysis

It provides a comprehensive overview for researchers and developers working on 3D scene representation and downstream tasks, but is incremental as it surveys existing work.

This survey reviews recent progress in 3D Gaussian Splatting applications, covering segmentation, editing, and generation, and summarizes methods, datasets, and benchmarks to support ongoing research.

3D Gaussian Splatting (3DGS) has recently emerged as a powerful alternative to Neural Radiance Fields (NeRF) for 3D scene representation, offering high-fidelity photorealistic rendering with real-time performance. Beyond novel view synthesis, the explicit and compact nature of 3DGS enables a wide range of downstream applications that require geometric and semantic understanding. This survey provides a comprehensive overview of recent progress in 3DGS applications. It first introduces 2D foundation models that support semantic understanding and control in 3DGS applications, followed by a review of NeRF-based methods that inform their 3DGS counterparts. We then categorize 3DGS applications into segmentation, editing, generation, and other functional tasks. For each, we summarize representative methods, supervision strategies, and learning paradigms, highlighting shared design principles and emerging trends. Commonly used datasets and evaluation protocols are also summarized, along with comparative analyses of recent methods across public benchmarks. To support ongoing research and development, a continually updated repository of papers, code, and resources is maintained at https://github.com/heshuting555/Awesome-3DGS-Applications.

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