CVAug 19, 2025

EDTalk++: Full Disentanglement for Controllable Talking Head Synthesis

arXiv:2508.13442v15 citationsh-index: 9
Originality Incremental advance
AI Analysis

This work addresses the need for more controllable and versatile talking head generation for applications in entertainment and human-computer interaction, representing an incremental advancement in disentanglement methods.

The paper tackled the problem of achieving disentangled control over multiple facial motions in talking head synthesis, proposing EDTalk++ to enable individual manipulation of mouth shape, head pose, eye movement, and emotional expression with video or audio inputs, resulting in improved performance as demonstrated in experiments.

Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling space for facial features, ensuring that they a) operate independently without mutual interference and b) can be preserved to share with different modal inputs, both aspects often neglected in existing methods. To address this gap, this paper proposes EDTalk++, a novel full disentanglement framework for controllable talking head generation. Our framework enables individual manipulation of mouth shape, head pose, eye movement, and emotional expression, conditioned on video or audio inputs. Specifically, we employ four lightweight modules to decompose the facial dynamics into four distinct latent spaces representing mouth, pose, eye, and expression, respectively. Each space is characterized by a set of learnable bases whose linear combinations define specific motions. To ensure independence and accelerate training, we enforce orthogonality among bases and devise an efficient training strategy to allocate motion responsibilities to each space without relying on external knowledge. The learned bases are then stored in corresponding banks, enabling shared visual priors with audio input. Furthermore, considering the properties of each space, we propose an Audio-to-Motion module for audio-driven talking head synthesis. Experiments are conducted to demonstrate the effectiveness of EDTalk++.

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