CVAug 27, 2025

UTAL-GNN: Unsupervised Temporal Action Localization using Graph Neural Networks

arXiv:2508.19647v1h-index: 22025 IEEE International Conference on Image Processing Workshops (ICIPW)
Originality Highly original
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This addresses the problem of computationally intensive and annotation-dependent action localization for real-time sports video analysis, offering a lightweight and adaptable solution.

The paper tackles fine-grained action localization in untrimmed sports videos by proposing an unsupervised skeleton-based pipeline using graph neural networks, achieving 82.66% mAP and 29.09 ms latency on the DSV Diving dataset, matching supervised state-of-the-art performance.

Fine-grained action localization in untrimmed sports videos presents a significant challenge due to rapid and subtle motion transitions over short durations. Existing supervised and weakly supervised solutions often rely on extensive annotated datasets and high-capacity models, making them computationally intensive and less adaptable to real-world scenarios. In this work, we introduce a lightweight and unsupervised skeleton-based action localization pipeline that leverages spatio-temporal graph neural representations. Our approach pre-trains an Attention-based Spatio-Temporal Graph Convolutional Network (ASTGCN) on a pose-sequence denoising task with blockwise partitions, enabling it to learn intrinsic motion dynamics without any manual labeling. At inference, we define a novel Action Dynamics Metric (ADM), computed directly from low-dimensional ASTGCN embeddings, which detects motion boundaries by identifying inflection points in its curvature profile. Our method achieves a mean Average Precision (mAP) of 82.66% and average localization latency of 29.09 ms on the DSV Diving dataset, matching state-of-the-art supervised performance while maintaining computational efficiency. Furthermore, it generalizes robustly to unseen, in-the-wild diving footage without retraining, demonstrating its practical applicability for lightweight, real-time action analysis systems in embedded or dynamic environments.

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