HCMar 26

Exploring the Integration of Extended Reality and Artificial Intelligence (AI) for Remote STEM Education and Assessment

arXiv:2509.038125.91 citationsh-index: 7
Predicted impact top 82% in HC · last 90 daysOriginality Synthesis-oriented
AI Analysis

This work targets educators and developers seeking secure XR-based learning tools, but the contribution is incremental as it combines existing technologies without empirical validation.

The paper proposes a gamification architecture integrating Extended Reality and AI for remote STEM education, addressing security and privacy concerns with encryption and compliance measures, but provides no experimental results or performance metrics.

This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed system can be introduced in four phases: Introduction Phase, Component Development Phase, Fault Introduction and Correction Phase and Generative AI XR scenarios Phase. Security and privacy are discussed via a defense-in-depth approach spanning client, middleware, and backend layers, incorporating AES 256 encryption, multi-factor authentication, role-based access control and GDPR or FERPA compliance. Risks such as sensor exploitation, perceptual manipulation, and virtual physical harm are identified, with mitigation strategies embedded at the design stage. Potential barriers to large scale adoption-including technical complexity, cost of deployment, and need for cybersecurity expertise are discussed.

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