CVAISep 7, 2025

UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learning

arXiv:2509.06165v21 citationsh-index: 2
Originality Incremental advance
AI Analysis

This work addresses the need for a more efficient and generalized approach to video scene graph generation, which is incremental by building on existing methods to handle multiple granularities.

The paper tackles the problem of unifying coarse-grained box-level and fine-grained panoptic pixel-level video scene graph generation into a single-stage framework, achieving competitive performance on standard benchmarks with improved efficiency.

Video Scene Graph Generation (VidSGG) aims to represent dynamic visual content by detecting objects and modeling their temporal interactions as structured graphs. Prior studies typically target either coarse-grained box-level or fine-grained panoptic pixel-level VidSGG, often requiring task-specific architectures and multi-stage training pipelines. In this paper, we present UNO (UNified Object-centric VidSGG), a single-stage, unified framework that jointly addresses both tasks within an end-to-end architecture. UNO is designed to minimize task-specific modifications and maximize parameter sharing, enabling generalization across different levels of visual granularity. The core of UNO is an extended slot attention mechanism that decomposes visual features into object and relation slots. To ensure robust temporal modeling, we introduce object temporal consistency learning, which enforces consistent object representations across frames without relying on explicit tracking modules. Additionally, a dynamic triplet prediction module links relation slots to corresponding object pairs, capturing evolving interactions over time. We evaluate UNO on standard box-level and pixel-level VidSGG benchmarks. Results demonstrate that UNO not only achieves competitive performance across both tasks but also offers improved efficiency through a unified, object-centric design.

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