CVSep 16, 2025

MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAM

arXiv:2509.13536v14 citationsh-index: 3IROS
Originality Incremental advance
AI Analysis

This work addresses memory efficiency for embedded systems like micro air vehicles, but it is incremental as it builds on existing 3D Gaussian Splatting methods.

The paper tackles the problem of high GPU memory usage in 3D Gaussian Splatting for real-time SLAM on embedded platforms by merging redundant primitives and improving initialization, resulting in reduced memory usage without impacting runtime performance and enhanced rendering quality.

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using high-performance desktop GPUs, largely overlooking applications for embedded platforms like micro air vehicles (MAVs). These devices, with their limited computational resources and memory, often face a trade-off between system performance and reconstruction quality. In this paper, we improve existing methods in terms of GPU memory usage while enhancing rendering quality. Specifically, to address redundant 3D Gaussian primitives in SLAM, we propose merging them in voxel space based on geometric similarity. This reduces GPU memory usage without impacting system runtime performance. Furthermore, rendering quality is improved by initializing 3D Gaussian primitives via Patch-Grid (PG) point sampling, enabling more accurate modeling of the entire scene. Quantitative and qualitative evaluations on publicly available datasets demonstrate the effectiveness of our improvements.

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