HCJun 23

"GenAI Defaults to Bias!" Gamify AI Literacy Through Reflections on Prompts

arXiv:2509.1367911.21 citationsh-index: 10
Predicted impact top 17% in HC · last 90 daysOriginality Incremental advance
AI Analysis

This work addresses the need for scalable AI literacy interventions for the general public, focusing on understanding GenAI bias.

The authors introduce ImaginAItion, a multiplayer game designed to improve adult understanding of GenAI bias and behaviors through reflective play. The game significantly improved players' accuracy in understanding GenAI behaviors by 35%.

As Generative AI (GenAI) becomes widespread, it is increasingly important for the public to understand the model's behaviors and biases. However, existing AI literacy efforts miss opportunities to engage the general public to reflect on enduring GenAI bias and behaviors (e.g., how GenAI defaults to its internal bias in response to ambiguous or challenging prompts). In this work, we introduce ImaginAItion, a multiplayer game to help adults better reflect on GenAI bias and understand GenAI behaviors. ImaginAItion is grounded in reflective play to surface GenAI limitations by encouraging players to manipulate prompt specificity (e.g., an underspecified prompt "CEO" defaults to a white man). From ten sessions (n=30), we find that the game significantly improved players' understanding of GenAI behaviors by 35% in accuracy. Qualitative analysis showed how game mechanisms supported player reflections, including on prompting strategies to mitigate GenAI bias. Our work demonstrates a viable pathway to scale GenAI literacy through playful, social interventions resilient to rapidly evolving technologies.

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