DMCCCOApr 12

4-uniform Maker-Breaker and Maker-Maker games are PSPACE-complete

arXiv:2509.138196.66 citationsh-index: 4
Predicted impact top 47% in DM · last 90 daysOriginality Incremental advance
AI Analysis

For researchers in computational complexity and combinatorial game theory, this result establishes the exact complexity boundary for these positional games.

The paper proves that deciding the winner in 4-uniform Maker-Breaker and Maker-Maker games is PSPACE-complete, closing the complexity gap for Maker-Breaker games and improving on previous results for Maker-Maker games.

We study two positional games played on hypergraphs, whose edges may be interpreted as winning sets. Two players take turns picking a previously unpicked vertex of the hypergraph. We say a player fills an edge if that player has picked all the vertices of that edge. In the Maker-Maker convention, whoever first fills an edge wins, or we get a draw if no edge is filled. In the Maker-Breaker convention, the first player aims at filling an edge while the second player aims at preventing the first player from filling an edge. Our main result is that, for both games, deciding whether the first player has a winning strategy is a PSPACE-complete problem even when restricted to 4-uniform hypergraphs (of bounded maximum degree). For the Maker-Maker convention, this improves on the known PSPACE-completeness result for hypergraphs of rank 4. For the Maker-Breaker convention, this improves on the known PSPACE-completeness result for 5-uniform hypergraphs, and closes the complexity gap since the problem for hypergraphs of rank 3 is known to be solvable in polynomial time. As a corollary of our construction, we actually get a stronger result: deciding whether the first player has a winning strategy for the vertex-$C_4$-game played on arbitrary graphs, where the winning sets are the vertex sets of 4-cycles, is a PSPACE-complete problem for both conventions.

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