LGSep 22, 2025

Efficient Sliced Wasserstein Distance Computation via Adaptive Bayesian Optimization

arXiv:2509.17405v2
Originality Incremental advance
AI Analysis

This work addresses computational efficiency for researchers and practitioners in geometry, generative modeling, and registration tasks, presenting an incremental improvement over quasi-Monte Carlo methods.

The paper tackles the problem of efficiently computing the sliced Wasserstein distance by introducing Bayesian optimization-based methods to learn projection directions, achieving state-of-the-art performance with convergence comparable to best existing variants and modest runtime overhead.

The sliced Wasserstein distance (SW) reduces optimal transport on $\mathbb{R}^d$ to a sum of one-dimensional projections, and thanks to this efficiency, it is widely used in geometry, generative modeling, and registration tasks. Recent work shows that quasi-Monte Carlo constructions for computing SW (QSW) yield direction sets with excellent approximation error. This paper presents an alternate, novel approach: learning directions with Bayesian optimization (BO), particularly in settings where SW appears inside an optimization loop (e.g., gradient flows). We introduce a family of drop-in selectors for projection directions: BOSW, a one-shot BO scheme on the unit sphere; RBOSW, a periodic-refresh variant; ABOSW, an adaptive hybrid that seeds from competitive QSW sets and performs a few lightweight BO refinements; and ARBOSW, a restarted hybrid that periodically relearns directions during optimization. Our BO approaches can be composed with QSW and its variants (demonstrated by ABOSW/ARBOSW) and require no changes to downstream losses or gradients. We provide numerical experiments where our methods achieve state-of-the-art performance, and on the experimental suite of the original QSW paper, we find that ABOSW and ARBOSW can achieve convergence comparable to the best QSW variants with modest runtime overhead.

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