LGAISep 23, 2025

DAWM: Diffusion Action World Models for Offline Reinforcement Learning via Action-Inferred Transitions

arXiv:2509.19538v12 citationsh-index: 2
Originality Incremental advance
AI Analysis

This work addresses a specific bottleneck in offline reinforcement learning for researchers and practitioners, offering an incremental improvement over prior diffusion-based methods.

The authors tackled the problem of diffusion-based world models not generating actions, which limits their use with standard offline RL algorithms, by proposing DAWM, a model that generates state-reward trajectories and infers actions via an inverse dynamics model, leading to improved performance on D4RL benchmarks.

Diffusion-based world models have demonstrated strong capabilities in synthesizing realistic long-horizon trajectories for offline reinforcement learning (RL). However, many existing methods do not directly generate actions alongside states and rewards, limiting their compatibility with standard value-based offline RL algorithms that rely on one-step temporal difference (TD) learning. While prior work has explored joint modeling of states, rewards, and actions to address this issue, such formulations often lead to increased training complexity and reduced performance in practice. We propose \textbf{DAWM}, a diffusion-based world model that generates future state-reward trajectories conditioned on the current state, action, and return-to-go, paired with an inverse dynamics model (IDM) for efficient action inference. This modular design produces complete synthetic transitions suitable for one-step TD-based offline RL, enabling effective and computationally efficient training. Empirically, we show that conservative offline RL algorithms such as TD3BC and IQL benefit significantly from training on these augmented trajectories, consistently outperforming prior diffusion-based baselines across multiple tasks in the D4RL benchmark.

Foundations

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