ROAIHCSep 26, 2025

Leveraging Large Language Models for Robot-Assisted Learning of Morphological Structures in Preschool Children with Language Vulnerabilities

arXiv:2509.22287v11 citationsh-index: 4HCI
Originality Incremental advance
AI Analysis

This addresses the problem of providing precise, engaging language support for children with developmental or immigration-related language vulnerabilities, though it is incremental as it builds on existing game-based and LLM-assisted approaches.

The paper tackles the challenge of supporting expressive language skills in preschool children with language vulnerabilities by proposing a robot-assisted learning system that uses a large language model (LLM) to generate and deliver specific morphological targets during gameplay, with the long-term goal of creating a robust intervention for teaching various structures across languages.

Preschool children with language vulnerabilities -- such as developmental language disorders or immigration related language challenges -- often require support to strengthen their expressive language skills. Based on the principle of implicit learning, speech-language therapists (SLTs) typically embed target morphological structures (e.g., third person -s) into everyday interactions or game-based learning activities. Educators are recommended by SLTs to do the same. This approach demands precise linguistic knowledge and real-time production of various morphological forms (e.g., "Daddy wears these when he drives to work"). The task becomes even more demanding when educators or parent also must keep children engaged and manage turn-taking in a game-based activity. In the TalBot project our multiprofessional team have developed an application in which the Furhat conversational robot plays the word retrieval game "Alias" with children to improve language skills. Our application currently employs a large language model (LLM) to manage gameplay, dialogue, affective responses, and turn-taking. Our next step is to further leverage the capacity of LLMs so the robot can generate and deliver specific morphological targets during the game. We hypothesize that a robot could outperform humans at this task. Novel aspects of this approach are that the robot could ultimately serve as a model and tutor for both children and professionals and that using LLM capabilities in this context would support basic communication needs for children with language vulnerabilities. Our long-term goal is to create a robust LLM-based Robot-Assisted Language Learning intervention capable of teaching a variety of morphological structures across different languages.

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