SYAIOct 6, 2025

Design Process of a Self Adaptive Smart Serious Games Ecosystem

arXiv:2510.04615v11 citationsh-index: 1ICIR
Originality Synthesis-oriented
AI Analysis

This is an incremental design proposal for a rehabilitation system, targeting patients and clinicians.

The paper outlines the design of Blexer v3, a modular AI-driven serious games ecosystem for rehabilitation, proposing an architecture with multimodal sensing and intelligent control to support personalized interventions, but does not report results or concrete numbers.

This paper outlines the design vision and planned evolution of Blexer v3, a modular and AI-driven rehabilitation ecosystem based on serious games. Building on insights from previous versions of the system, we propose a new architecture that aims to integrate multimodal sensing, real-time reasoning, and intelligent control. The envisioned system will include distinct modules for data collection, user state inference, and gameplay adaptation. Key features such as dynamic difficulty adjustment (DDA) and procedural content generation (PCG) are also considered to support personalized interventions. We present the complete conceptual framework of Blexer v3, which defines the modular structure and data flow of the system. This serves as the foundation for the next phase: the development of a functional prototype and its integration into clinical rehabilitation scenarios.

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