MMAICVOct 7, 2025

Controllable Audio-Visual Viewpoint Generation from 360° Spatial Information

arXiv:2510.06060v1h-index: 26
Originality Incremental advance
AI Analysis

This addresses the need for fine-grained control in audio-visual generation for immersive experiences, though it appears incremental as it builds on diffusion models.

The paper tackled the problem of generating viewpoint-specific audio-visual content from 360-degree environments, achieving controllable generation with spatially-aware videos and audios influenced by unseen context.

The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive 360-degree environments. This limitation restricts the creation of audio-visual experiences that are aware of off-camera events. To the best of our knowledge, this is the first work to introduce a framework for controllable audio-visual generation, addressing this unexplored gap. Specifically, we propose a diffusion model by introducing a set of powerful conditioning signals derived from the full 360-degree space: a panoramic saliency map to identify regions of interest, a bounding-box-aware signed distance map to define the target viewpoint, and a descriptive caption of the entire scene. By integrating these controls, our model generates spatially-aware viewpoint videos and audios that are coherently influenced by the broader, unseen environmental context, introducing a strong controllability that is essential for realistic and immersive audio-visual generation. We show audiovisual examples proving the effectiveness of our framework.

Foundations

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