CVOct 11, 2025

P-4DGS: Predictive 4D Gaussian Splatting with 90$\times$ Compression

Microsoft
arXiv:2510.10030v1h-index: 18
Originality Incremental advance
AI Analysis

This addresses memory efficiency for dynamic 3D scene modeling, which is incremental as it builds on existing 3D Gaussian Splatting methods.

The paper tackled the problem of high memory consumption in dynamic 3D scene reconstruction by proposing P-4DGS, a compressed representation that achieves state-of-the-art quality with up to 90× compression and an average storage footprint of 1MB.

3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction). However, despite achieving promising results, most existing algorithms overlook the substantial temporal and spatial redundancies inherent in dynamic scenes, leading to prohibitive memory consumption. To address this, we propose P-4DGS, a novel dynamic 3DGS representation for compact 4D scene modeling. Inspired by intra- and inter-frame prediction techniques commonly used in video compression, we first design a 3D anchor point-based spatial-temporal prediction module to fully exploit the spatial-temporal correlations across different 3D Gaussian primitives. Subsequently, we employ an adaptive quantization strategy combined with context-based entropy coding to further reduce the size of the 3D anchor points, thereby achieving enhanced compression efficiency. To evaluate the rate-distortion performance of our proposed P-4DGS in comparison with other dynamic 3DGS representations, we conduct extensive experiments on both synthetic and real-world datasets. Experimental results demonstrate that our approach achieves state-of-the-art reconstruction quality and the fastest rendering speed, with a remarkably low storage footprint (around \textbf{1MB} on average), achieving up to \textbf{40$\times$} and \textbf{90$\times$} compression on synthetic and real-world scenes, respectively.

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