CVOct 12, 2025

Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos

arXiv:2510.10691v31 citationsh-index: 3Has Code
Originality Incremental advance
AI Analysis

It addresses a practical challenge for computer vision and graphics applications by enabling robust 3D reconstruction from blurry videos, though it is incremental as it builds on existing blur modeling approaches.

The paper tackles the problem of generating high-quality dynamic Gaussian Splatting from monocular videos with both defocus and motion blur, achieving photorealistic novel view synthesis that outperforms state-of-the-art methods.

This paper presents a unified framework that allows high-quality dynamic Gaussian Splatting from both defocused and motion-blurred monocular videos. Due to the significant difference between the formation processes of defocus blur and motion blur, existing methods are tailored for either one of them, lacking the ability to simultaneously deal with both of them. Although the two can be jointly modeled as blur kernel-based convolution, the inherent difficulty in estimating accurate blur kernels greatly limits the progress in this direction. In this work, we go a step further towards this direction. Particularly, we propose to estimate per-pixel reliable blur kernels using a blur prediction network that exploits blur-related scene and camera information and is subject to a blur-aware sparsity constraint. Besides, we introduce a dynamic Gaussian densification strategy to mitigate the lack of Gaussians for incomplete regions, and boost the performance of novel view synthesis by incorporating unseen view information to constrain scene optimization. Extensive experiments show that our method outperforms the state-of-the-art methods in generating photorealistic novel view synthesis from defocused and motion-blurred monocular videos. Our code is available at https://github.com/hhhddddddd/dydeblur.

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