CVOct 17, 2025

SHARE: Scene-Human Aligned Reconstruction

arXiv:2510.15342v11 citationsh-index: 12SIGGRAPH Asia Technical Communications
Originality Incremental advance
AI Analysis

This addresses the challenge of realistic character-environment interactions for applications in gaming, AR/VR, and robotics, representing an incremental improvement over current human motion reconstruction techniques.

The paper tackles the problem of accurately placing humans in 3D space from monocular RGB video by introducing SHARE, which leverages scene geometry to ground human motion reconstruction, resulting in outperforming existing methods in experiments.

Animating realistic character interactions with the surrounding environment is important for autonomous agents in gaming, AR/VR, and robotics. However, current methods for human motion reconstruction struggle with accurately placing humans in 3D space. We introduce Scene-Human Aligned REconstruction (SHARE), a technique that leverages the scene geometry's inherent spatial cues to accurately ground human motion reconstruction. Each reconstruction relies solely on a monocular RGB video from a stationary camera. SHARE first estimates a human mesh and segmentation mask for every frame, alongside a scene point map at keyframes. It iteratively refines the human's positions at these keyframes by comparing the human mesh against the human point map extracted from the scene using the mask. Crucially, we also ensure that non-keyframe human meshes remain consistent by preserving their relative root joint positions to keyframe root joints during optimization. Our approach enables more accurate 3D human placement while reconstructing the surrounding scene, facilitating use cases on both curated datasets and in-the-wild web videos. Extensive experiments demonstrate that SHARE outperforms existing methods.

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