CVOct 20, 2025

Initialize to Generalize: A Stronger Initialization Pipeline for Sparse-View 3DGS

arXiv:2510.17479v11 citationsh-index: 3Has Code
Originality Incremental advance
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This work addresses artifacts in novel view rendering for sparse-view 3DGS, which is incremental as it builds on existing initialization methods to enhance performance.

The paper tackles the problem of overfitting in sparse-view 3D Gaussian Splatting (3DGS) by focusing on initialization as the decisive factor, proposing a pipeline that improves point cloud coverage and consistency, resulting in consistent gains on benchmarks like LLFF and Mip-NeRF360.

Sparse-view 3D Gaussian Splatting (3DGS) often overfits to the training views, leading to artifacts like blurring in novel view rendering. Prior work addresses it either by enhancing the initialization (\emph{i.e.}, the point cloud from Structure-from-Motion (SfM)) or by adding training-time constraints (regularization) to the 3DGS optimization. Yet our controlled ablations reveal that initialization is the decisive factor: it determines the attainable performance band in sparse-view 3DGS, while training-time constraints yield only modest within-band improvements at extra cost. Given initialization's primacy, we focus our design there. Although SfM performs poorly under sparse views due to its reliance on feature matching, it still provides reliable seed points. Thus, building on SfM, our effort aims to supplement the regions it fails to cover as comprehensively as possible. Specifically, we design: (i) frequency-aware SfM that improves low-texture coverage via low-frequency view augmentation and relaxed multi-view correspondences; (ii) 3DGS self-initialization that lifts photometric supervision into additional points, compensating SfM-sparse regions with learned Gaussian centers; and (iii) point-cloud regularization that enforces multi-view consistency and uniform spatial coverage through simple geometric/visibility priors, yielding a clean and reliable point cloud. Our experiments on LLFF and Mip-NeRF360 demonstrate consistent gains in sparse-view settings, establishing our approach as a stronger initialization strategy. Code is available at https://github.com/zss171999645/ItG-GS.

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