CVGRROOct 25, 2025

MOGRAS: Human Motion with Grasping in 3D Scenes

arXiv:2510.22199v1h-index: 3
Originality Synthesis-oriented
AI Analysis

This addresses a critical challenge for applications in robotics and virtual reality by enabling more realistic human-scene interactions, though it appears incremental as it adapts existing approaches.

The paper tackles the problem of generating realistic full-body motion for object grasping within 3D scenes, where existing methods lack fidelity or scene awareness. It introduces the MOGRAS dataset to bridge this gap and proposes a method that significantly improves scene-aware grasping motion generation.

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack the fidelity for fine-grained tasks like object grasping. Conversely, methods that generate precise grasping motions typically ignore the surrounding 3D scene. This gap, generating full-body grasping motions that are physically plausible within a 3D scene, remains a significant challenge. To address this, we introduce MOGRAS (Human MOtion with GRAsping in 3D Scenes), a large-scale dataset that bridges this gap. MOGRAS provides pre-grasping full-body walking motions and final grasping poses within richly annotated 3D indoor scenes. We leverage MOGRAS to benchmark existing full-body grasping methods and demonstrate their limitations in scene-aware generation. Furthermore, we propose a simple yet effective method to adapt existing approaches to work seamlessly within 3D scenes. Through extensive quantitative and qualitative experiments, we validate the effectiveness of our dataset and highlight the significant improvements our proposed method achieves, paving the way for more realistic human-scene interactions.

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