ROAIMASYOct 26, 2025

Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing

arXiv:2510.22570v11 citationsh-index: 1
Originality Incremental advance
AI Analysis

This work addresses the problem of scalable multi-agent coordination in dynamic, competitive tasks like drone racing, offering a blueprint for real-world deployment, though it appears incremental as it builds on existing curriculum and self-play methods.

The paper tackles the challenge of coordinating multiple autonomous agents in high-speed, competitive environments by developing CRUISE, a reinforcement learning framework for multi-drone racing, which achieves nearly double the mean racing speed of a state-of-the-art planner and maintains high success rates with robust scalability.

The coordination of multiple autonomous agents in high-speed, competitive environments represents a significant engineering challenge. This paper presents CRUISE (Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing), a reinforcement learning framework designed to solve this challenge in the demanding domain of multi-drone racing. CRUISE overcomes key scalability limitations by synergistically combining a progressive difficulty curriculum with an efficient self-play mechanism to foster robust competitive behaviors. Validated in high-fidelity simulation with realistic quadrotor dynamics, the resulting policies significantly outperform both a standard reinforcement learning baseline and a state-of-the-art game-theoretic planner. CRUISE achieves nearly double the planner's mean racing speed, maintains high success rates, and demonstrates robust scalability as agent density increases. Ablation studies confirm that the curriculum structure is the critical component for this performance leap. By providing a scalable and effective training methodology, CRUISE advances the development of autonomous systems for dynamic, competitive tasks and serves as a blueprint for future real-world deployment.

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