CLNov 4, 2025

LEGO-Eval: Towards Fine-Grained Evaluation on Synthesizing 3D Embodied Environments with Tool Augmentation

arXiv:2511.03001v1h-index: 13
Originality Incremental advance
AI Analysis

This work addresses the challenge of verifying realistic 3D scene generation for training embodied agents, which is crucial to prevent degraded performance in real-world deployments, though it is incremental as it focuses on improving evaluation rather than generation itself.

The paper tackles the problem of evaluating 3D scene synthesis from fine-grained instructions, where current methods like CLIPScore and VLMs often fail due to shallow understanding, and introduces LEGO-Eval, a tool-augmented framework that improves alignment assessment by 0.41 F1 score over VLM-as-a-judge, while benchmarking reveals that current generation methods achieve at most 10% success rates in fully aligning scenes with instructions.

Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from insufficiently detailed, coarse-grained instructions, advancing 3D scene synthesis guided by more detailed, fine-grained instructions that reflect real-world environments becomes crucial. Without such realistic scenes, training embodied agents in unrealistic environments can lead them to learn priors that diverge significantly from real-world physics and semantics, degrading their performance when deployed. Thus, verifying the alignment between the fine-grained instruction and the generated scene is essential for effective learning. However, current evaluation methods, such as CLIPScore and vision-language models (VLMs), often fail to reliably assess such alignment. This shortcoming arises primarily from their shallow understanding of 3D scenes, which often leads to improperly grounded scene components. To address this, we introduce LEGO-Eval, an evaluation framework equipped with diverse tools designed to explicitly ground scene components, enabling more accurate alignment assessments. We also present LEGO-Bench, a benchmark of detailed instructions that specify complex layouts and attributes of real-world environments. Experiments demonstrate that LEGO-Eval outperforms VLM-as-a-judge by 0.41 F1 score in assessing scene-instruction alignment. Benchmarking with LEGO-Bench reveals significant limitations in current generation methods. Across all evaluated approaches, success rates reached at most 10% in generating scenes that fully align with fine-grained instructions.

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