CVLGNov 7, 2025

How Many Tokens Do 3D Point Cloud Transformer Architectures Really Need?

arXiv:2511.05449v13 citationsh-index: 24Has Code
Originality Incremental advance
AI Analysis

This work addresses inefficiency in 3D vision models for researchers and practitioners, offering a novel approach to scalability, though it is incremental in optimizing existing transformer architectures.

The paper tackles the problem of high computational and memory costs in 3D point cloud transformers by showing that tokens are redundant, and introduces gitmerge3D, a method that reduces token count by up to 90-95% while maintaining competitive performance.

Recent advances in 3D point cloud transformers have led to state-of-the-art results in tasks such as semantic segmentation and reconstruction. However, these models typically rely on dense token representations, incurring high computational and memory costs during training and inference. In this work, we present the finding that tokens are remarkably redundant, leading to substantial inefficiency. We introduce gitmerge3D, a globally informed graph token merging method that can reduce the token count by up to 90-95% while maintaining competitive performance. This finding challenges the prevailing assumption that more tokens inherently yield better performance and highlights that many current models are over-tokenized and under-optimized for scalability. We validate our method across multiple 3D vision tasks and show consistent improvements in computational efficiency. This work is the first to assess redundancy in large-scale 3D transformer models, providing insights into the development of more efficient 3D foundation architectures. Our code and checkpoints are publicly available at https://gitmerge3d.github.io

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