CVNov 14, 2025

RealisticDreamer: Guidance Score Distillation for Few-shot Gaussian Splatting

arXiv:2511.11213v1h-index: 11
Originality Incremental advance
AI Analysis

This addresses a domain-specific issue in 3D scene representation for applications like computer graphics and virtual reality, offering an incremental improvement over prior methods.

The paper tackles the problem of 3D Gaussian Splatting overfitting with sparse training views by proposing Guidance Score Distillation to extract multi-view consistency priors from pretrained Video Diffusion Models, and it outperforms existing approaches across multiple datasets.

3D Gaussian Splatting (3DGS) has recently gained great attention in the 3D scene representation for its high-quality real-time rendering capabilities. However, when the input comprises sparse training views, 3DGS is prone to overfitting, primarily due to the lack of intermediate-view supervision. Inspired by the recent success of Video Diffusion Models (VDM), we propose a framework called Guidance Score Distillation (GSD) to extract the rich multi-view consistency priors from pretrained VDMs. Building on the insights from Score Distillation Sampling (SDS), GSD supervises rendered images from multiple neighboring views, guiding the Gaussian splatting representation towards the generative direction of VDM. However, the generative direction often involves object motion and random camera trajectories, making it challenging for direct supervision in the optimization process. To address this problem, we introduce an unified guidance form to correct the noise prediction result of VDM. Specifically, we incorporate both a depth warp guidance based on real depth maps and a guidance based on semantic image features, ensuring that the score update direction from VDM aligns with the correct camera pose and accurate geometry. Experimental results show that our method outperforms existing approaches across multiple datasets.

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