CVRONov 21, 2025

SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors

arXiv:2511.17207v12 citations
Originality Incremental advance
AI Analysis

This addresses indoor monocular SLAM for applications like novel view synthesis, though it appears incremental as it builds on existing Gaussian-based methods.

The paper tackles the problem of drift and redundant point maps in dense 3D reconstruction for SLAM, proposing SING3R-SLAM, which achieves state-of-the-art tracking, 3D reconstruction, and novel view rendering with over 12% improvement in tracking and finer geometry while maintaining memory efficiency.

Recent advances in dense 3D reconstruction enable the accurate capture of local geometry; however, integrating them into SLAM is challenging due to drift and redundant point maps, which limit efficiency and downstream tasks, such as novel view synthesis. To address these issues, we propose SING3R-SLAM, a globally consistent and compact Gaussian-based dense RGB SLAM framework. The key idea is to combine locally consistent 3D reconstructions with a unified global Gaussian representation that jointly refines scene geometry and camera poses, enabling efficient and versatile 3D mapping for multiple downstream applications. SING3R-SLAM first builds locally consistent submaps through our lightweight tracking and reconstruction module, and then progressively aligns and fuses them into a global Gaussian map that enforces cross-view geometric consistency. This global map, in turn, provides feedback to correct local drift and enhance the robustness of tracking. Extensive experiments demonstrate that SING3R-SLAM achieves state-of-the-art tracking, 3D reconstruction, and novel view rendering, resulting in over 12% improvement in tracking and producing finer, more detailed geometry, all while maintaining a compact and memory-efficient global representation on real-world datasets.

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