CVNov 21, 2025

Refracting Reality: Generating Images with Realistic Transparent Objects

arXiv:2511.17340v1
Originality Incremental advance
AI Analysis

This addresses a specific limitation in generative image models for applications requiring accurate visual effects, but it is incremental as it focuses on improving refraction within existing frameworks.

The paper tackled the problem of generating images with realistic transparent objects, which current generative models struggle with due to refraction challenges, and demonstrated that their approach produces more optically-plausible images by synchronizing pixels using Snell's Law and recovering hidden surfaces.

Generative image models can produce convincingly real images, with plausible shapes, textures, layouts and lighting. However, one domain in which they perform notably poorly is in the synthesis of transparent objects, which exhibit refraction, reflection, absorption and scattering. Refraction is a particular challenge, because refracted pixel rays often intersect with surfaces observed in other parts of the image, providing a constraint on the color. It is clear from inspection that generative models have not distilled the laws of optics sufficiently well to accurately render refractive objects. In this work, we consider the problem of generating images with accurate refraction, given a text prompt. We synchronize the pixels within the object's boundary with those outside by warping and merging the pixels using Snell's Law of Refraction, at each step of the generation trajectory. For those surfaces that are not directly observed in the image, but are visible via refraction or reflection, we recover their appearance by synchronizing the image with a second generated image -- a panorama centered at the object -- using the same warping and merging procedure. We demonstrate that our approach generates much more optically-plausible images that respect the physical constraints.

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