Binary-Gaussian: Compact and Progressive Representation for 3D Gaussian Segmentation
This work addresses memory efficiency and segmentation accuracy for 3D scene understanding tasks, representing an incremental improvement over existing methods.
The paper tackles the memory overhead and fine-grained segmentation challenges in 3D Gaussian Splatting-based segmentation by proposing a binary encoding scheme and progressive training strategy, achieving state-of-the-art performance with reduced memory usage and faster inference.
3D Gaussian Splatting (3D-GS) has emerged as an efficient 3D representation and a promising foundation for semantic tasks like segmentation. However, existing 3D-GS-based segmentation methods typically rely on high-dimensional category features, which introduce substantial memory overhead. Moreover, fine-grained segmentation remains challenging due to label space congestion and the lack of stable multi-granularity control mechanisms. To address these limitations, we propose a coarse-to-fine binary encoding scheme for per-Gaussian category representation, which compresses each feature into a single integer via the binary-to-decimal mapping, drastically reducing memory usage. We further design a progressive training strategy that decomposes panoptic segmentation into a series of independent sub-tasks, reducing inter-class conflicts and thereby enhancing fine-grained segmentation capability. Additionally, we fine-tune opacity during segmentation training to address the incompatibility between photometric rendering and semantic segmentation, which often leads to foreground-background confusion. Extensive experiments on multiple benchmarks demonstrate that our method achieves state-of-the-art segmentation performance while significantly reducing memory consumption and accelerating inference.