ROAILGNov 30, 2025

VLASH: Real-Time VLAs via Future-State-Aware Asynchronous Inference

MIT
arXiv:2512.01031v126 citationsh-index: 25Has Code
Originality Highly original
AI Analysis

This enables VLAs to perform fast-reaction, high-precision robotic tasks like playing ping-pong, addressing a critical bottleneck for real-time robotic control.

The paper tackles the problem of slow and inefficient real-world deployment of Vision-Language-Action models (VLAs) by proposing VLASH, an asynchronous inference framework that reduces reaction latency by up to 17.4x and achieves up to 2.03x speedup while preserving original accuracy.

Vision-Language-Action models (VLAs) are becoming increasingly capable across diverse robotic tasks. However, their real-world deployment remains slow and inefficient: demonstration videos are often sped up by 5-10x to appear smooth, with noticeable action stalls and delayed reactions to environmental changes. Asynchronous inference offers a promising solution to achieve continuous and low-latency control by enabling robots to execute actions and perform inference simultaneously. However, because the robot and environment continue to evolve during inference, a temporal misalignment arises between the prediction and execution intervals. This leads to significant action instability, while existing methods either degrade accuracy or introduce runtime overhead to mitigate it. We propose VLASH, a general asynchronous inference framework for VLAs that delivers smooth, accurate, and fast reaction control without additional overhead or architectural changes. VLASH estimates the future execution-time state by rolling the robot state forward with the previously generated action chunk, thereby bridging the gap between prediction and execution. Experiments show that VLASH achieves up to 2.03x speedup and reduces reaction latency by up to 17.4x compared to synchronous inference while fully preserving the original accuracy. Moreover, it empowers VLAs to handle fast-reaction, high-precision tasks such as playing ping-pong and playing whack-a-mole, where traditional synchronous inference fails. Code is available at https://github.com/mit-han-lab/vlash

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