CVDec 1, 2025

FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animation

arXiv:2512.01444v11 citationsh-index: 2
Originality Incremental advance
AI Analysis

This work improves 3D human avatar animation for applications like gaming and virtual reality by enhancing realism and speed, though it appears incremental as it builds on existing two-stage approaches.

The paper tackles the problem of 3D human avatar animation by addressing inefficiencies and artifacts in template construction and structural distortions in pose deformation, proposing a unified learning-based framework that achieves consistent performance across diverse poses with an optimal balance between efficiency and quality, surpassing state-of-the-art methods.

3D human avatar animation aims at transforming a human avatar from an arbitrary initial pose to a specified target pose using deformation algorithms. Existing approaches typically divide this task into two stages: canonical template construction and target pose deformation. However, current template construction methods demand extensive skeletal rigging and often produce artifacts for specific poses. Moreover, target pose deformation suffers from structural distortions caused by Linear Blend Skinning (LBS), which significantly undermines animation realism. To address these problems, we propose a unified learning-based framework to address both challenges in two phases. For the former phase, to overcome the inefficiencies and artifacts during template construction, we leverage a U-Net architecture that decouples texture and pose information in a feed-forward process, enabling fast generation of a human template. For the latter phase, we propose a data-driven refinement technique that enhances structural integrity. Extensive experiments show that our model delivers consistent performance across diverse poses with an optimal balance between efficiency and quality,surpassing state-of-the-art (SOTA) methods.

Foundations

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