CLHCDec 2, 2025

TaleFrame: An Interactive Story Generation System with Fine-Grained Control and Large Language Models

arXiv:2512.02402v11 citationsh-index: 15Has Code
AI Analysis

This addresses the need for more precise and interactive story generation tools for users in creative writing or entertainment, though it is incremental as it builds on existing LLM and HCI methods.

The paper tackles the problem of inaccurate translation of user intent in story generation systems by proposing TaleFrame, which combines large language models with human-computer interaction for fine-grained control, resulting in a system that generates stories through structured data and shows usefulness in evaluations.

With the advancement of natural language generation (NLG) technologies, creative story generation systems have gained increasing attention. However, current systems often fail to accurately translate user intent into satisfactory story outputs due to a lack of fine-grained control and unclear input specifications, limiting their applicability. To address this, we propose TaleFrame, a system that combines large language models (LLMs) with human-computer interaction (HCI) to generate stories through structured information, enabling precise control over the generation process. The innovation of TaleFrame lies in decomposing the story structure into four basic units: entities, events, relationships, and story outline. We leverage the Tinystories dataset, parsing and constructing a preference dataset consisting of 9,851 JSON-formatted entries, which is then used to fine-tune a local Llama model. By employing this JSON2Story approach, structured data is transformed into coherent stories. TaleFrame also offers an intuitive interface that supports users in creating and editing entities and events and generates stories through the structured framework. Users can control these units through simple interactions (e.g., drag-and-drop, attach, and connect), thus influencing the details and progression of the story. The generated stories can be evaluated across seven dimensions (e.g., creativity, structural integrity), with the system providing suggestions for refinement based on these evaluations. Users can iteratively adjust the story until a satisfactory result is achieved. Finally, we conduct quantitative evaluation and user studies that demonstrate the usefulness of TaleFrame. Dataset available at https://huggingface.co/datasets/guodaosun/tale-frame.

Foundations

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