CVDec 3, 2025

RELIC: Interactive Video World Model with Long-Horizon Memory

arXiv:2512.04040v140 citationsh-index: 20
Originality Highly original
AI Analysis

This addresses the problem of building interactive world models for applications requiring real-time, memory-aware scene exploration, representing a strong specific advance rather than incremental.

The paper tackles the challenge of creating interactive video world models that simultaneously achieve real-time long-horizon streaming, consistent spatial memory, and precise user control, presenting RELIC which achieves real-time generation at 16 FPS with more accurate action following, stable streaming, and robust memory retrieval compared to prior work.

A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.

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