CVMMDec 10, 2025

Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video

arXiv:2512.09335v24 citationsh-index: 4MM
Originality Incremental advance
AI Analysis

It addresses the challenge of creating realistic human avatars for applications like virtual reality or animation, though it is incremental by building on 3D Gaussian Splatting methods.

The paper tackles the problem of reconstructing relightable and animatable human avatars from monocular video, achieving state-of-the-art performance in novel view synthesis, novel pose rendering, and relighting with high-fidelity geometrical details.

Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars. However, they often produce unsatisfactory photo-realistic results because of insufficient geometrical details related to body motion, such as clothing wrinkles. In this paper, we propose a 3DGS-based human avatar modeling framework, termed as Relightable and Dynamic Gaussian Avatar (RnD-Avatar), that presents accurate pose-variant deformation for high-fidelity geometrical details. To achieve this, we introduce dynamic skinning weights that define the human avatar's articulation based on pose while also learning additional deformations induced by body motion. We also introduce a novel regularization to capture fine geometric details under sparse visual cues. Furthermore, we present a new multi-view dataset with varied lighting conditions to evaluate relight. Our framework enables realistic rendering of novel poses and views while supporting photo-realistic lighting effects under arbitrary lighting conditions. Our method achieves state-of-the-art performance in novel view synthesis, novel pose rendering, and relighting.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes