CRAIHCDec 18, 2025

Adversarial VR: An Open-Source Testbed for Evaluating Adversarial Robustness of VR Cybersickness Detection and Mitigation

arXiv:2512.17029v1h-index: 15Has Code
Originality Incremental advance
AI Analysis

This addresses the problem of ensuring robust user comfort in VR for developers and researchers, though it is incremental as it builds on existing adversarial attack methods.

The paper tackles the vulnerability of deep learning-based cybersickness detection and mitigation systems in VR to adversarial attacks, introducing an open-source testbed called Adversarial-VR that demonstrates attacks like C&W can reduce model accuracy by 5.94x.

Deep learning (DL)-based automated cybersickness detection methods, along with adaptive mitigation techniques, can enhance user comfort and interaction. However, recent studies show that these DL-based systems are susceptible to adversarial attacks; small perturbations to sensor inputs can degrade model performance, trigger incorrect mitigation, and disrupt the user's immersive experience (UIX). Additionally, there is a lack of dedicated open-source testbeds that evaluate the robustness of these systems under adversarial conditions, limiting the ability to assess their real-world effectiveness. To address this gap, this paper introduces Adversarial-VR, a novel real-time VR testbed for evaluating DL-based cybersickness detection and mitigation strategies under adversarial conditions. Developed in Unity, the testbed integrates two state-of-the-art (SOTA) DL models: DeepTCN and Transformer, which are trained on the open-source MazeSick dataset, for real-time cybersickness severity detection and applies a dynamic visual tunneling mechanism that adjusts the field-of-view based on model outputs. To assess robustness, we incorporate three SOTA adversarial attacks: MI-FGSM, PGD, and C&W, which successfully prevent cybersickness mitigation by fooling DL-based cybersickness models' outcomes. We implement these attacks using a testbed with a custom-built VR Maze simulation and an HTC Vive Pro Eye headset, and we open-source our implementation for widespread adoption by VR developers and researchers. Results show that these adversarial attacks are capable of successfully fooling the system. For instance, the C&W attack results in a $5.94x decrease in accuracy for the Transformer-based cybersickness model compared to the accuracy without the attack.

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