DCLGDec 19, 2025

Enabling Disaggregated Multi-Stage MLLM Inference via GPU-Internal Scheduling and Resource Sharing

arXiv:2512.17574v11 citationsh-index: 6
Originality Incremental advance
AI Analysis

This work addresses latency and throughput issues in MLLM inference systems, which is crucial for real-time applications like video analysis, but it is incremental as it builds on existing GPU-based approaches.

The paper tackled system bottlenecks in multimodal large language model (MLLM) inference, such as high latency from CPU-based video decoding and underutilization from heterogeneous stages, by proposing FlashCodec and UnifiedServe to optimize the pipeline, resulting in up to 4.4× higher throughput and 3.0× more requests served compared to state-of-the-art systems.

Multimodal large language models (MLLMs) extend LLMs with visual understanding through a three-stage pipeline: multimodal preprocessing, vision encoding, and LLM inference. While these stages enhance capability, they introduce significant system bottlenecks. First, multimodal preprocessing-especially video decoding-often dominates Time-to-First-Token (TTFT). Most systems rely on CPU-based decoding, which severely limits throughput, while existing GPU-based approaches prioritize throughput-oriented parallelism and fail to meet the latency-sensitive requirements of MLLM inference. Second, the vision encoder is a standalone, compute-intensive stage that produces visual embeddings and cannot be co-batched with LLM prefill or decoding. This heterogeneity forces inter-stage blocking and increases token-generation latency. Even when deployed on separate GPUs, these stages underutilize available compute and memory resources, reducing overall utilization and constraining system throughput. To address these challenges, we present FlashCodec and UnifiedServe, two complementary designs that jointly optimize the end-to-end MLLM pipeline. FlashCodec accelerates the multimodal preprocessing stage through collaborative multi-GPU video decoding, reducing decoding latency while preserving high throughput. UnifiedServe optimizes the vision-to-text and inference stages using a logically decoupled their execution to eliminate inter-stage blocking, yet physically sharing GPU resources to maximize GPU system utilization. By carefully orchestrating execution across stages and minimizing interference, UnifiedServe Together, our proposed framework forms an end-to-end optimized stack that can serve up to 3.0$\times$ more requests or enforce 1.5$\times$ tighter SLOs, while achieving up to 4.4$\times$ higher throughput compared to state-of-the-art systems.

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