HCCVDec 23, 2025

Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs

arXiv:2512.20129v113 citationsh-index: 3CHI
Originality Incremental advance
AI Analysis

This addresses the challenge of high latency and abstraction barriers in 3D scene editing for spatial computing applications, offering a more flexible and creative tool.

The paper tackles the problem of authoring 3D scenes by unifying immersive direct manipulation with AI-driven editing in 3D Radiance Fields, resulting in Dreamcrafter, a VR-based system that integrates generative AI for real-time editing with natural language and direct controls.

Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes (3D Radiance Fields such as, NeRFs, 3D Gaussian Splatting) and modify them at a higher level of abstraction, at the cost of high latency. We unify the complementary strengths of these approaches and investigate how to integrate generative AI advances into real-time, immersive 3D Radiance Field editing. We introduce Dreamcrafter, a VR-based 3D scene editing system that: (1) provides a modular architecture to integrate generative AI algorithms; (2) combines different levels of control for creating objects, including natural language and direct manipulation; and (3) introduces proxy representations that support interaction during high-latency operations. We contribute empirical findings on control preferences and discuss how generative AI interfaces beyond text input enhance creativity in scene editing and world building.

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