LGAIDec 18, 2025

Yahtzee: Reinforcement Learning Techniques for Stochastic Combinatorial Games

arXiv:2601.00007v1
Originality Synthesis-oriented
AI Analysis

This work addresses a mid-scale RL benchmark for stochastic combinatorial games, but it is incremental as it applies existing methods to a new domain with limited novelty.

The paper tackled the problem of training reinforcement learning agents for the stochastic combinatorial game Yahtzee, achieving a median score of 241.78 points, within 5.0% of the optimal dynamic programming score of 254.59, with specific rates for bonuses and Yahtzee.

Yahtzee is a classic dice game with a stochastic, combinatorial structure and delayed rewards, making it an interesting mid-scale RL benchmark. While an optimal policy for solitaire Yahtzee can be computed using dynamic programming methods, multiplayer is intractable, motivating approximation methods. We formulate Yahtzee as a Markov Decision Process (MDP), and train self-play agents using various policy gradient methods: REINFORCE, Advantage Actor-Critic (A2C), and Proximal Policy Optimization (PPO), all using a multi-headed network with a shared trunk. We ablate feature and action encodings, architecture, return estimators, and entropy regularization to understand their impact on learning. Under a fixed training budget, REINFORCE and PPO prove sensitive to hyperparameters and fail to reach near-optimal performance, whereas A2C trains robustly across a range of settings. Our agent attains a median score of 241.78 points over 100,000 evaluation games, within 5.0\% of the optimal DP score of 254.59, achieving the upper section bonus and Yahtzee at rates of 24.9\% and 34.1\%, respectively. All models struggle to learn the upper bonus strategy, overindexing on four-of-a-kind's, highlighting persistent long-horizon credit-assignment and exploration challenges.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes