Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation

arXiv:2601.00664v110 citationsh-index: 20
Originality Incremental advance
AI Analysis

This work improves virtual communication and content creation by enabling more lifelike and emotionally engaging avatars, though it is incremental as it builds on existing talking head generation models.

The paper tackled the problem of generating interactive head avatars for natural conversation by addressing real-time motion generation and expressive reactions without labeled data, achieving a 6.8X speedup with low latency (approximately 500ms) and over 80% preference against the baseline.

Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (approximately 500ms), achieving 6.8X speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.

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