CVJan 12

PALUM: Part-based Attention Learning for Unified Motion Retargeting

arXiv:2601.07272v11 citationsh-index: 1
Originality Highly original
AI Analysis

This addresses a fundamental challenge in computer animation for animators and researchers, offering a novel method for handling diverse skeletal structures.

The paper tackles the problem of retargeting motion between characters with different skeleton structures in computer animation, presenting PALUM which learns common motion representations across diverse topologies and demonstrates superior performance in maintaining motion realism and semantic fidelity.

Retargeting motion between characters with different skeleton structures is a fundamental challenge in computer animation. When source and target characters have vastly different bone arrangements, maintaining the original motion's semantics and quality becomes increasingly difficult. We present PALUM, a novel approach that learns common motion representations across diverse skeleton topologies by partitioning joints into semantic body parts and applying attention mechanisms to capture spatio-temporal relationships. Our method transfers motion to target skeletons by leveraging these skeleton-agnostic representations alongside target-specific structural information. To ensure robust learning and preserve motion fidelity, we introduce a cycle consistency mechanism that maintains semantic coherence throughout the retargeting process. Extensive experiments demonstrate superior performance in handling diverse skeletal structures while maintaining motion realism and semantic fidelity, even when generalizing to previously unseen skeleton-motion combinations. We will make our implementation publicly available to support future research.

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