LGJan 21

Improving Regret Approximation for Unsupervised Dynamic Environment Generation

arXiv:2601.14957v1h-index: 19Has Code
Originality Incremental advance
AI Analysis

This work addresses a bottleneck in scaling UED for RL agents, offering incremental improvements in curriculum generation for better generalization.

The paper tackles the problem of designing effective curricula in Unsupervised Environment Design (UED) for reinforcement learning, where current methods struggle with credit assignment and regret approximations, and shows that their proposed DEGen method with MNA regret approximation consistently outperforms existing methods, especially as environment size grows.

Unsupervised Environment Design (UED) seeks to automatically generate training curricula for reinforcement learning (RL) agents, with the goal of improving generalisation and zero-shot performance. However, designing effective curricula remains a difficult problem, particularly in settings where small subsets of environment parameterisations result in significant increases in the complexity of the required policy. Current methods struggle with a difficult credit assignment problem and rely on regret approximations that fail to identify challenging levels, both of which are compounded as the size of the environment grows. We propose Dynamic Environment Generation for UED (DEGen) to enable a denser level generator reward signal, reducing the difficulty of credit assignment and allowing for UED to scale to larger environment sizes. We also introduce a new regret approximation, Maximised Negative Advantage (MNA), as a significantly improved metric to optimise for, that better identifies more challenging levels. We show empirically that MNA outperforms current regret approximations and when combined with DEGen, consistently outperforms existing methods, especially as the size of the environment grows. We have made all our code available here: https://github.com/HarryMJMead/Dynamic-Environment-Generation-for-UED.

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