CVJan 27

Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction

arXiv:2601.19489v2h-index: 5
Originality Incremental advance
AI Analysis

This addresses the need for rapid 3D reconstruction in graphics and vision applications, though it is incremental as it builds on existing methods like 3DGS and Taming-GS.

The paper tackles the problem of fast 3D Gaussian Splatting reconstruction by developing a pipeline that converges within one minute, achieving top performance with a PSNR of 28.43 in a competition.

We present a fast 3DGS reconstruction pipeline designed to converge within one minute, developed for the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge. The challenge consists of an initial round using SLAM-generated camera poses (with noisy trajectories) and a final round using COLMAP poses (highly accurate). To robustly handle these heterogeneous settings, we develop a two-stage solution. In the first round, we use reverse per-Gaussian parallel optimization and compact forward splatting based on Taming-GS and Speedy-splat, load-balanced tiling, an anchor-based Neural-Gaussian representation enabling rapid convergence with fewer learnable parameters, initialization from monocular depth and partially from feed-forward 3DGS models, and a global pose refinement module for noisy SLAM trajectories. In the final round, the accurate COLMAP poses change the optimization landscape; we disable pose refinement, revert from Neural-Gaussians back to standard 3DGS to eliminate MLP inference overhead, introduce multi-view consistency-guided Gaussian splitting inspired by Fast-GS, and introduce a depth estimator to supervise the rendered depth. Together, these techniques enable high-fidelity reconstruction under a strict one-minute budget. Our method achieved the top performance with a PSNR of 28.43 and ranked first in the competition.

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