CVJan 27

QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture

arXiv:2601.19580v1h-index: 19Has Code
Originality Highly original
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This work improves 3D human motion capture for applications in computer vision, robotics, and animation by providing more accurate and continuous motion reconstructions, though it is incremental as it builds on kinematics-based approaches with a novel mathematical formulation.

The paper tackles the problem of vision-based 3D human motion capture from videos by addressing temporal inconsistency and discontinuity issues in existing methods, proposing QuaMo, a quaternion-based approach that outperforms state-of-the-art methods on multiple datasets like Human3.6M, Fit3D, SportsPose, and AIST.

Vision-based 3D human motion capture from videos remains a challenge in computer vision. Traditional 3D pose estimation approaches often ignore the temporal consistency between frames, causing implausible and jittery motion. The emerging field of kinematics-based 3D motion capture addresses these issues by estimating the temporal transitioning between poses instead. A major drawback in current kinematics approaches is their reliance on Euler angles. Despite their simplicity, Euler angles suffer from discontinuity that leads to unstable motion reconstructions, especially in online settings where trajectory refinement is unavailable. Contrarily, quaternions have no discontinuity and can produce continuous transitions between poses. In this paper, we propose QuaMo, a novel Quaternion Motions method using quaternion differential equations (QDE) for human kinematics capture. We utilize the state-space model, an effective system for describing real-time kinematics estimations, with quaternion state and the QDE describing quaternion velocity. The corresponding angular acceleration is computed from a meta-PD controller with a novel acceleration enhancement that adaptively regulates the control signals as the human quickly changes to a new pose. Unlike previous work, our QDE is solved under the quaternion unit-sphere constraint that results in more accurate estimations. Experimental results show that our novel formulation of the QDE with acceleration enhancement accurately estimates 3D human kinematics with no discontinuity and minimal implausibilities. QuaMo outperforms comparable state-of-the-art methods on multiple datasets, namely Human3.6M, Fit3D, SportsPose and AIST. The code is available at https://github.com/cuongle1206/QuaMo

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