NIMar 21

Immersive Volumetric Video Playback: Near-RT Resource Allocation and O-RAN-based Implementation

arXiv:2601.206259.6h-index: 9
Predicted impact top 25% in NI · last 90 daysOriginality Incremental advance
AI Analysis

This addresses the problem of scalable, latency-aware immersive streaming for users in extended reality applications, representing an incremental improvement through a novel integration of existing methods.

The paper tackles the challenge of ultra-low latency for immersive volumetric video streaming in extended reality by proposing an O-RAN-integrated playback framework that jointly optimizes radio, compute, and content resources, reducing median motion-to-photon latency by over 11% and improving quality of experience and fairness.

Immersive volumetric video streaming in extended reality (XR) demands ultra-low motion-to-photon (MTP) latency, which conventional edge-centric architectures struggle to meet due to per-frame computationally intensive rendering tightly coupled with user motion. To address this challenge, we propose an Open Radio Access Network (O-RAN)-integrated playback framework that jointly orchestrates radio, compute, and content resources in near real time (Near-RT) control loop. The system formulates the rendered-pixel ratio as a continuous control variable and jointly optimizes it over the Open Cloud (O-Cloud) compute, gNB transmit power, and bandwidth under a Weber-Fechner quality of experience (QoE) model, explicitly balancing resolution, computation, and latency. A Soft Actor-Critic (SAC) agent with structured action decomposition and QoE-aware reward shaping resolves the resulting high-dimensional control problem. Experiments on a 5G O-RAN testbed and system simulations show that SAC reduces median MTP latency by above $11\%$ and improves both mean QoE and fairness, demonstrating the feasibility of RIC-driven joint radio-compute-content control for scalable, latency-aware immersive streaming.

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